This board isn’t built yet. Pick another city, or
Every board is cut from real OpenStreetMap boundaries. Tell us which city to build next.
The most-requested cities get built first. We only get the city name and the board you were on, nothing about you, and you can ask for another any time.
Up to 8 players, each on their own phone. Empty seats go to bots.
Requests expire in 20 seconds. Agreements stay active until either player leaves. Leaving gives 5 seconds of truce; then this pair waits 30 seconds before another invitation.
Rallies arriving at an ally reinforce their ward. Sent aid stays aid for its intended recipient even if the agreement ends in transit. If an opponent takes that ward, normal combat applies.
Each player wins individually. New invitations close for the final two parties, or if only mutual allies survive. Existing allies stay allied until someone leaves. Friend matches end after 10 minutes: most wards wins, then total supporters; exact ties draw.
The match keeps running while this panel is open.
65-second walkthrough
Every ward grows 1, 2 or 3 supporters every two seconds; the dots under a name show how many.
The number over a crowd is its exact size. Bikes and tractors just mean a bigger group; speed and combat stay the same.
Lose all your wards and travelling rallies and you are out.
Pinch to zoom, twist two fingers to rotate, tap the compass to reset. A drag that does not start on your ward pans.
In friend rooms, open Coalitions to invite another human. Agreements are private and last until someone leaves; the last two parties fight a final showdown.
On iPhone, add Kabza to your Home Screen from the Share menu to play full screen.
Esc closes. F toggles full screen, Space pauses.
This browser cannot take a page full screen. On iPhone, add Kabza to your Home Screen and it opens without the browser bars: